How to play
One player, 32 marbles, one empty hole. The aim is to clear the board until a single marble sits in the centre.
The rules
- The board starts full except for the centre hole.
- A move is a jump: pick up a marble and leap it over an adjacent marble into an empty hole directly beyond.
- Jumps go up, down, left or right. Diagonal jumps are not allowed.
- The marble you jump over is captured and leaves the board.
- The game ends when no more jumps are possible. Finishing with one marble is a win; finishing with it in the centre is a perfect game.
Playing here
- Drag a marble. Legal landing holes glow brass while you hold it.
- Drop it on a glowing hole to make the jump. Drop anywhere else and it rolls home.
- Captured marbles roll into the groove around the edge of the board.
Tips
- Clear the outer arms early. Marbles stranded at the tips of the cross are the most common way to get stuck.
- Work in blocks of three: a row of three marbles beside an empty pair can usually be cleared completely.
- Avoid leaving lone marbles far from the others. A marble with no neighbours can only be captured once another marble travels over to it, and that costs moves you may not have.
- Keep the centre in mind for your last few moves, not your first.